>Scrolling backgrounds, starfields.
If you mean like dynamic backgrounds, thats possible, actually very easy, as easy as swaping the current background image for a animated one then doing that.
And a starfield was my original idea, but I never got to it. Does anyone have any code you would share for a active starfield ?
>Shrapnel when a brick breaks
I was actually doing a explosion image with glass shrapnel in photoshop, but i held myself back.
One thing i hate with programming is timing stuff, I think i need to build a type to handle animating stuff to make my life easyer.
Infact, speaking of timing, i'm getting frusturated trying to get a hover noise to play ONCE per session of hovering over an image.
maybe someone could help?:
While fry_PollEvent()
Select fry_EventID()
Case fry_EVENT_GADGETSELECT
Select fry_EventSourceName()
Case "play"
MainMenu = False
ResetGame()
End Select
'.............................................................
'.............................................................
' SECTION OF INTEREST
Case fry_EVENT_MOUSEOVER
Select fry_EventSourceName()
Case "play"'play button id, just a test before i add more
If freshhover
PlaySound click
End If
End Select
End Select
If fry_EventID() <> fry_EVENT_MOUSEOVER
freshhover = True
Else
freshhover = False
End If
'...............................................
'...............................................
'END SECTION OF INTEREST
Wend
>Multiple balls.
Very real possibility
>Level editor.
Gah, would be a waste of time to be honest.. creating a level is this easy for me:
Rem
FORMAT INFO::::
w = 7
h = 6
0 = no brick in this grid
1 = blue level 1 brick
2 = green level 2 brick
3 = purple level 3 brick
4 = black level 4 brick
SAMPLES::::
#Level1
DefData 1,2,3,4,1,2,1
DefData 4,0,4,0,4,0,2
DefData 4,0,4,0,4,0,2
DefData 4,4,4,0,3,2,2
DefData 2,0,0,0,0,0,2
DefData 2,0,0,0,0,0,2
#Level2
DefData 0,0,0,0,0,0,0
DefData 0,0,0,0,0,0,0
DefData 0,0,0,0,0,0,0
DefData 0,0,0,0,0,0,0
DefData 0,0,0,0,0,0,0
DefData 0,0,0,0,0,0,0
End Rem