freeentity on a copied mesh?

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Anyone have issues with this? I'm loading a "master" mesh and copying it for each subsequent entity's mesh. When I use FreeEntity on the subsequent meshes I get an "Entity does not exist" error. Probably just my shabby attention to detail or something...

would need to see some code, are you trying to reference it after it's been deleted?

CopyEntity creates another instance of an entity, so changes made to one, will apply to all the others too.

Try using CopyMesh instead.

FreeEntity doesn't delete the other copies. There must be an error in your code i reckon.

Yep it's my code, threw together a quick skeleton tester and it works fine. What a mess I've made!

Thanks guys.