I know it's been around a while but I've only discovered this:
http://dan-ball.jp/en/javagame/dust/
What I'm most impressed by is the speed at which it runs. What I'm wondering is how they are doing this? Has anyone looked into it?
As a quick comparison, I tried tiny squares in Chipmunk and it pretty much died at 3000+ squares - which is a far cry from the 20,000 (or is it 40,000?) points Powder Game offers.
And here's me thinking Java web games were slow... What's the secret I wonder?
http://dan-ball.jp/en/javagame/dust/
What I'm most impressed by is the speed at which it runs. What I'm wondering is how they are doing this? Has anyone looked into it?
As a quick comparison, I tried tiny squares in Chipmunk and it pretty much died at 3000+ squares - which is a far cry from the 20,000 (or is it 40,000?) points Powder Game offers.
And here's me thinking Java web games were slow... What's the secret I wonder?