Has anyone ever had a problem where FreeAudio sometimes stops working on OSX10.5?
I've got a customer who is able to play the game for a couple of hours and then the sound stops and when he restarts the game SetAudioDriver(FreeAudio) must be failing because I have some code that writes SOUND DRIVER=None in the ini file if it fails.
I've got a customer who is able to play the game for a couple of hours and then the sound stops and when he restarts the game SetAudioDriver(FreeAudio) must be failing because I have some code that writes SOUND DRIVER=None in the ini file if it fails.