I was wondering, in Blitz3D (probably applies to the BlitzPlus compiler also), when we assign CONST labels, does the compiler replace all the labels with the values that are to be found in them? The reason I ask is because the labels are all to be found in the generated EXE.
Also, does it have any influence on performance when using CONST instead of placing the values directly?
example:
Also, does it have any influence on performance when using CONST instead of placing the values directly?
example:
Const max% = 255 If meter > max Then.........VS......
If meter > 255 Then