Well, tonight I (hacked) together a B3D server and numerous client-esque things. I say hack coz I wrote it on the fly (design in the suede), and am very pleased with the results.
Just had to share, my server will at the moment hold info for 25 clients (each client is a bit greedy with 20 bytes each for player x,y co-ords, bullet x,y co-ords, they only use about 10 bytes of their allocated 20 bytes the now)
My clients currently start pinging out move requests after a couple of iterations, and the server stores their movements sweetly, and pushes it out to all other clients that are connected.
Due credit to : http://www.tiberion.com
I was first drawn to B3D by its 3d qualities, however it is quite capable of networking to, Blitz3D is great, look:-
Just had to share, my server will at the moment hold info for 25 clients (each client is a bit greedy with 20 bytes each for player x,y co-ords, bullet x,y co-ords, they only use about 10 bytes of their allocated 20 bytes the now)
My clients currently start pinging out move requests after a couple of iterations, and the server stores their movements sweetly, and pushes it out to all other clients that are connected.
Due credit to : http://www.tiberion.com
I was first drawn to B3D by its 3d qualities, however it is quite capable of networking to, Blitz3D is great, look:-