20 clients attached to my little server application, no bother at all. Mucho respect to B3D & BRL. Never thought I'd be able to achieve a server managing 20 clients (or more..... easily) , or 20 players with their x, y co -ords and plenty room for more. Blitz3D is a very capable programming language, but you all know that already.......
The beneath was achieved using 512 byte packets, 20 bytes allocated to each client.
The beneath was achieved using 512 byte packets, 20 bytes allocated to each client.