Hi!
please help me to integrate my own callback with Blitz3DSDK. i am an old blitz3d user but new to vc++ ...
LRESULT CALLBACK Blitz(HWND, UINT, WPARAM, LPARAM);
...
bbSetBlitz3DEventCallback(Blitz); ???
LRESULT CALLBACK Blitz(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_PAINT:
...
break;
case WM_COMMAND:
...
break;
}
return FALSE;
}
any hints or ideas with bbSetBlitz3DEventCallback?
thanks!
Stephan
please help me to integrate my own callback with Blitz3DSDK. i am an old blitz3d user but new to vc++ ...
LRESULT CALLBACK Blitz(HWND, UINT, WPARAM, LPARAM);
...
bbSetBlitz3DEventCallback(Blitz); ???
LRESULT CALLBACK Blitz(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_PAINT:
...
break;
case WM_COMMAND:
...
break;
}
return FALSE;
}
any hints or ideas with bbSetBlitz3DEventCallback?
thanks!
Stephan