XNA 2.0
Miscellaneous Forums/General Discussion/XNA 2.0
I just wonder if anyone using XNA 2.0 framework? If there is
anyone using it, I'll have a couple of questions...well maybe
a bit more than a couple :)
don't know anything about it myself, but there are massive XNA forums you could go ask questions on.
I want to share thoughts with blitzers who also use XNA.
I'm dabbling in XNA 2.0 and my first thoughts were that it will be quite a task to get things done seeing as I have little knowledge of C#. Using XNA and c# makes me appreciate the simplicity of blitzmax and it's power more as what is a headache to do (for me) in XNA and C# is a 5 minute job in BlitzMax.
There's a reason why it's called Blitz. :)
I've been dabling a bit with it but not directly. I use TorqueX for this task.
http://www.youtube.com/watch?v=nTj-Q5i9yuMHave you seen this before? Two 15 yrs old brother making this in XNA. I'm jealous. Maybe it's nothing impossible but those shaders make it look pro.
Coding in C# feels more satisfying and I feel like a real programmer. Blitz is the best but C# and XNA are somewhat attracting for me.
but in XNA must be program from '0' ( creating vector struct datas, buffers, collisions, model import -yaaawn- etc...), or exists also some simply 3d engines "blitz style"? C# won't be a problem... but without an already made 3D engine fully functionals (eventually editable) is too much for me, at the moment :(
> creating vector struct datas, buffers, collisions, model import -yaaawn- etc...),
I think this stuff is actually in XNA, it just works differently then blitz (and at least for me XNA has harder to understand terminology)
I havnt done it yet but at the moment, I am getting WD Hard drive 16MB cache(or buffer) for my core 2 duo 2.6GHZ computer.
So I will be using faster computer than my old computer(1GHZ !).
It would be good learning experience for me on XNA 2.0 :)
I am now starting to look at XNA as C# & VB are my occupation programming languages.
My first impressions of XNA are that it looks fairly polished, and the VS2005 IDE is a dream to work in!
That does not mean that in anyway I will move from Blitz. BlitzMax rocks!
z4g0 -> TorqueX 2.0
Its not a kiddie thing like Blitz3D which sacrifices a lot of capability for simplicity (especially dynamic mesh stuff is dead capped in B3D for that reason), but its a lot simpler than many other engines I've used.
I have been experimenting with XNA 2.0 recently.
The big hurdle is understanding how matrix transformations work and how that effects the models and cameras (and learning how to deal with Microsoft's odd implementation). Once you get over that, though, it is as easy to use as Blitz3D.
Basically, all XNA needs is a nice entity and camera class, and it is good to go.