Hi,
I don't know how to show an entity to a specified animation frame.
Thanks!
Yeah, it's a strangely named command.
AnimTime() alos returns the current animation FRAME, rather than the time elapsed. Again, strangely named.
According to Blitz3D manual SetAnimTime has three parameters (the third is optional)
The second one, time#, is a floating point number and not an integer.
what is the value of time# if I want to animate an entity to the n-th frame?
Using a time value of, for example, 3.5, will set the animation to midway between frame 3 and frame 4. You could add a time step of, say, 0.01 to the time parameter to achieve a slow motion effect.
I know I sound like Captain Obvious, but I do see why it might need explaining.