networking

Blitz3D Forums/Blitz3D Programming/networking

i have some networking code kindly placed on this site in the showcase and would like to use it in my game but don't know how to setup a server/client. where should i update things like bullets and players? should i feed data to a server then update everyone with that data? alsoo i need to know how to get remote machines to connect to the server machine.

Please specify(link) which networking code you want to include in your game, because there are many on this site.

http://blitzbasic.com/Community/posts.php?topic=77017
and some of the question was answered.

I can explain about bullets.

you will have to use Line pick as bullet is faster than blitzbasic is maby seam a litte rude but that is bullet.


You are writing a FPS i assume..

if i was to write an FPS i whold let client do the wrk. and just send a Player1 hitts player 2 message.

Remeber in order to have tcp float see this important if you dont like LAG.
http://blitzbasic.com/Community/posts.php?topic=76772