Once again I was bored and did a bit of coding for no good reason other than to amuse myself... (and yes I know I've spelt buoyancy wrong!)

Basically the balls drop from the sky and bob up and down on the water. Oh, and you can pick them up and throw them around (using the mouse and the little green circle mouse pointer)
If two of the same colour are pushed together they reduce in size, once they get to a certain size they lose all buoyancy and sink.
I'm sure I could turn this into a colour match game, just no idea how, suggestions welcome!
All coded in the mighty blitz3D with real time mesh deformation for the water ripples. All physics are 100% fake nonsense that I made up and looks about right. The water ripple code is heavily modified from something Reda Borchardt wrote many many moons ago.
http://homepage.ntlworld.com/rob.farley/download/Misc/Bouyancy.zip
Enjoy!

Basically the balls drop from the sky and bob up and down on the water. Oh, and you can pick them up and throw them around (using the mouse and the little green circle mouse pointer)
If two of the same colour are pushed together they reduce in size, once they get to a certain size they lose all buoyancy and sink.
I'm sure I could turn this into a colour match game, just no idea how, suggestions welcome!
All coded in the mighty blitz3D with real time mesh deformation for the water ripples. All physics are 100% fake nonsense that I made up and looks about right. The water ripple code is heavily modified from something Reda Borchardt wrote many many moons ago.
http://homepage.ntlworld.com/rob.farley/download/Misc/Bouyancy.zip
Enjoy!