Crowd Sounds

Miscellaneous Forums/General Discussion/Crowd Sounds

I'll looking for some high quality sports crowd sounds. Football/Soccer/Baseball, whatever as long as the crowd is large and noisy. I've trawled some of the wav sites but they are mostly cheap amateur samples.

I THINK i had some kicking about i used for a tetris game :o) Might not be sports fans enough though. Have you tried sampling a clip from the internet, of a football match?

I've got some nice FX CDs with crowds on (amongst other things). Better than those hacky wavs you find online a lot of the time.
Mind you, CDs can be a bit more expensive than single wavs.

It took a while to get good crown sounds for Fairway Solitaire. I kept sending them back as they sounded like they were indoors at a TV show not outdoors and some of the outdoors had people bashing cowbells like they do at skiing events!

thefreesoundproject is your friend. Search for "crowd cheering".

http://freesound.iua.upf.edu

You could also try taking a cheesy sample that only has like 50 people or whatever, then copy the sound and randomize some pitch/volume variables and copy it again then randomize the variables again and keep doing it until you have like 10 copies, then play them all at once.

I came in here to post about the freesound project. It is so good.

Uhm, turn on the TV @ some sports-channel, and record a game o' soccer? Then cut out the comment, fade the sections into eachother, a glue'ing reverb over the whole shebang, et voila..

Uhm, turn on the TV @ some sports-channel, and record a game o' soccer? Then cut out the comment, fade the sections into eachother, a glue'ing reverb over the whole shebang, et voila..
et voila! A lawsuit!

yeah sounds dodgy although probably no one would ever find out...

GfK: be realistic. If I'd take out some crowd-noise from a random sports event, EQ it, mix it with inversed versions, pitch-shift it a bit, freq-shift it a bit, swap offsets, then there's no one in this universe who'll ever find out. A lawsuit, started by whom? Or do you really think there's a sports director who plays siread's game with that completely tweaked crowdnoise, and thinks: 'damn! that sounds like my crowd!' ? :P

Watch any sports programme - then watch the Copyright notice at the end.

Working on the assumption that "they'll never find out" doesn't magically make it legal.

Ok, officially it's not legal. Then again, they're truly not going to care for someone taking their crowdnoise as they'll never find out about it in the first place.

Anyway, up to siread to choose between the easy and the legal.. :P

CS_TBL posted:
no one in the universe


Except for all the people you just told online on a public website :P

Ok, officially it's not legal. Then again, they're truly not going to care for someone taking their crowdnoise as they'll never find out about it in the first place.

Anyway, up to siread to choose between the easy and the legal.. :P
Comments like that are as bad as warez sites, if not worse. Because you're encouraging people to infringe Copyright on the assumption that nobody cares, the copyrightholder won't find out and therefore they'll never get caught.

Sorry, but you're as good as condoning it. How about I rip off all your music and change it a bit? I take it that, by your own logic, you won't have a problem with this.

Quite a bit different, on two aspects:

- The sports show didn't *make* the crowdnoise, the crowd did, the sports program only recorded it. But if I'd have been in the same audience I could as well have recorded it myself. Heck I could even be standing with my mic next to the studio-mic. There's an obvious difference between unique music created by someone and crowdnoise made by a crowd who do something normal/human: cheering/yelling. (not to mention they don't care)
- There can't be a serious comparison to warez as warez are made to provide ppl official products leaving the creators of those products with zero $. Sampling the crowd noise doesn't mean sports programs and/or their broadcasters go bankrupt, they make their money with totally different means.

Just in case, I'm not condoning warez etc. but at some point I feel I can draw a line without feeling like a criminal. Can someone claim the rights to noise? Did someone claim PI? I think we should protect art and artistic performing, but should one protect someone who's simply yelling?

/me samples CS_TBL and steals his noise.

'ave fun with it.. :P

That free sound project has some good stuff!

Sure does, and high quality too. I've been using it for years. Have fun with my secret weapon! lol.

Are the sounds free for commercial use?

CS_TBL said:

But if I'd have been in the same audience I could as well have recorded it myself.



Now there's a good idea. Better quality than recording from a TV and you're in no danger for copyright infringement.

And if you're thinking about paying for a sound effect, at least this way you get to see a game.

Looks like the sound project page is free to use for commercial and non-commercial projects, just as long as you put a link to them in your program.

Working on the assumption that "they'll never find out" doesn't magically make it legal.



And sticking a copyright notice on something doesn't automatically mean you can't use it.

Fair use. Look it up.

Crowd sounds are in no way a significant or integral part of their copyrighted work, therefore sampling them would likely be as legal as taking quotation from a book.


Of course they could still sue you since nothing in the legal system is as black and white as we would like it to be, but you have about the same chance of being sued for that as you do for someone becoming addicted to your game and suing you because they quit their job because of it. And you're not gonna stop making games because of the miniscule chance that some idiot might sue you for that, are you? So why give up your fair use rights because some corporation decided to stick a copyright notice on their TV program?


Now there's a good idea. Better quality than recording from a TV and you're in no danger for copyright infringement.


I'm pretty sure you'd likely be in far more legal danger of being sued, or even arrested, for bringing a recording device into a stadium than you would if you simply sampled it off the TV program. Sampling crowd sounds off a tv program is likely fair use, and legal.

And even if it is not legal, it would almost certainly be only a civil trial, where they would have to prove damages, which would be minimal at best. Ie, at worst you'd face a fine.

Bringing a recording device into a stadium on the other hand... If it falls under the same pervue as movies do, then that could well carry the penalty of jailtime! Which of course is absurd, but who ever said the legal system was sane?

Gfk:
Why should small developers worry about minor copyright infringements that could well be fair use when commercial publishers go as far as using watermarked preview images from stock photo websites on their game packaging? (Or at the very least, their publicity materials.)

http://kotaku.com/gaming/instruct-them/ubisoft-puts-women-in-their-place-287100.php

There's being honest, and then there's being stupid. You're going under the assumption that nobody should ever "violate" copyright, even when one's use of said works may not actually violate copyright laws because under said laws it's fair use.

Copyright law is not black and white, like you seem to want it to be, and businesses operate all the time on the edge of legality. If you try to make sure everything you do is absolutely 100% perfectly legal... well... that's not possible, because the law isn't black and white. You could do something which one court finds is fair use and and appeals court finds is not. How can you be expected to determine that for yourself properly 100% of the time if two judges can't even agreee on it?

Anyway, you're wrong here. Fair use dictates that if what you sample from a work is not a significant part of the whole then it's quite allright to do. Crowd sounds are not an integral part of a sports game, or even created by the people that recorded them, and they're trivial to recreate. Any court in the land would throw out a case against someone for copying crowd sounds from a TV program.

or even created by the people that recorded them,
Except supposedly for a certain NFL team :cD

You're going under the assumption that nobody should ever "violate" copyright, even when one's use of said works may not actually violate copyright laws because under said laws it's fair use.
Don't forget that the person claiming the Copyright may not actually have a legally defendable Copyright anyway. Often it will be a moral issue and not a legal issue. I will use GFK as an example.

Lets say I take his latest game and hack my company name and info into the game and sell it only here in the USA. Would GFK be mad? Yes. Is there anything he can legally do about it? No. He could hire lawyers to send C&Ds and otherwise threaten me, but they would be hollow threats.

Under the Copyright Law here in the USA, in order to sue somebody for a Copyright violation, the person suing must have registered the Copyright on the item in question before they file suit. That Copyright must also have been registered before the person being sued released their item.

If that hasn't been done, then he cannot sue me in criminal or civil court for Copyright infringement. Heck, I could probably register the Copyright if he hadn't and try and sue him. This law exists because you need to be able to legally prove ownership of a Copyright.

Software is a perfect example of why the registration is required. Ten people can write a game that looks and plays exactly the same and all be using different source code and even be written in different programming languages.

Providing the source for something will never prove ownership. But when you register a Copyright on software, you also have to provide your source code. This is for your benefit if somebody were to hack their info into your game and release it as their own, by comparing to the source on file when registered, it would be almost a certain win.

Keep in mind you cannot Copyright a name/title, you cannot Copyright the ruleset of a game, and not all parts of a game can be Copyrighted.