A little Mech model i'm building for the laser cannon project:
Mech model
Miscellaneous Forums/Graphics Showcase/Mech model legs looking like chicken legz to me :)
I was about to say that. Looks like a bionic chicken.
Good start man but he's a bit top-heavy. Grab some refs :).
http://images.google.com/images?um=1&hl=en&safe=off&q=mech
http://images.google.com/images?um=1&hl=en&safe=off&q=mech
you probably shouldn't smooth it, if you facet it, it'll look more robotic.
It's pretty much just imported from the modeller. I was just hoping for some feedback before i texture, because my modeller doesn't export uv's at all, so i'd losing my unwrapping :o)
Thanks. I did actually reference the feet, and tried to copy them exact. Thanks for the tips :o)
Thanks. I did actually reference the feet, and tried to copy them exact. Thanks for the tips :o)
what type of mesh you need for this?? B3D? If you wan, I can export from 3DSMAX very cool and good looking mech for ya...its not mine but its free for any use..
..how about this one..its 15K polys, but considering that you want segmented keyframed animation, its light easy for Blitz to deal with..
Very nice man.... very nice :o) Looks like way to many polygons, as i'll be having wave of attacks from 7 or 8 on screen enemies at a time. It's a cracking reference though, thank you :o)
its not a problem man..as i said, you are going to use segmented keyframe animation for it so its pretty much easy deal for blitz...mech you see is 15K polys, and i can cut it down to 7K and keep pretty much same shape if you wan :) all parts are already separated for easy to do animation(movable parts)..
..by the way, are you seriously digging in to this type of game or its just 'flash' :) .. if you are in to it seriously, maybe I can join...:)
I'm serious about the laser cannon thingy yeah :o) Slow progress though due to having to create my own graphics. I would be glad of any help!
7,000 is still alot of polygon's is it not? 7,000 x 10 mechs = 70,000 polys! Not including backround graphics and laser and such :o)
7,000 is still alot of polygon's is it not? 7,000 x 10 mechs = 70,000 polys! Not including backround graphics and laser and such :o)
well..some of my levels are 120K polys and I have no problems with FPS at all on my 6600 as a low end..considering type of animation used, it shouldnt be a problem at all..what i did experiance is that serious slowdown I got ONLY after using many boned animated meshes...polycount itself I never had as issue...oh yes..number of textures used also..that can slow down things, but if used in balance properly, belive me, its completely okay.. :) by the way, how many polys you wanna for mech, so I may give it a try?
wow, someone is a good artist!!
Dam, sweet pic :o)
I dunno. I'd say 7,000 would be the maximum. but 2,000 for a mech would be great. So between 2,000 and 7,000?
I dunno. I'd say 7,000 would be the maximum. but 2,000 for a mech would be great. So between 2,000 and 7,000?
4500 !
I noticed last days in Blitz forums Mech designs are in!
Well, here is mine:

Ross C: If you like it I can e-mail to you for the cannon project
Please don't forget that I am a poor programmer!
Any way I can e-mail to anyone who wants to work further on it :)
Its less that 1000 polys
Well, here is mine:

Ross C: If you like it I can e-mail to you for the cannon project
Please don't forget that I am a poor programmer!
Any way I can e-mail to anyone who wants to work further on it :)
Its less that 1000 polys
Mind polygons in blitz means triangles.
Looks excellent. That'd be great if you could man :o) Does it have any animation? If not, no worries, i can stick some bones in and make a basic walk animation :o)
Looks excellent. That'd be great if you could man :o) Does it have any animation? If not, no worries, i can stick some bones in and make a basic walk animation :o)
I made a smooth operation on his legs and it is better by far.
Check your e-mail please
Check your e-mail please
Thanks man, checking it out just now :o)
i like it... a bit robocop esque (one of the final robots... cant remeber which one)
ED-209
Hehe, i had that in mind when i was finished :o)