..okay...after enemy in my game die, I do for example:
For Troll.enemy=Each enemy
If Troll\Die
Delete Troll
end if
Next
..so..its working fine..but character mesh remain visible on last position where it died..i cant free it because its also assigned trough Types just deleted from collection..I thought by deleting it from Type collection it will be freed, soo..how?
For Troll.enemy=Each enemy
If Troll\Die
Delete Troll
end if
Next
..so..its working fine..but character mesh remain visible on last position where it died..i cant free it because its also assigned trough Types just deleted from collection..I thought by deleting it from Type collection it will be freed, soo..how?