Hey, i'm making a texture for some fencing, a wiremesh kind of thing. Tried all sorts of options, but masking just doesn't look as good as alpha.
I know jfk says about using dds textures, so i'm doing that. But, at a distance it just doesn't look great. The fencing seems to almost disappears, and look grainy. But with alpha it looks great.
ANYWAY, just off hand, is it much of a performance hit using alpha texture blending on the fencing, rather than masking? I'm going to have a fair bit of this, but i suppose i can hide fence sections that are obscured.
I know jfk says about using dds textures, so i'm doing that. But, at a distance it just doesn't look great. The fencing seems to almost disappears, and look grainy. But with alpha it looks great.
ANYWAY, just off hand, is it much of a performance hit using alpha texture blending on the fencing, rather than masking? I'm going to have a fair bit of this, but i suppose i can hide fence sections that are obscured.