Polymaniacs - Stress Test Video
Miscellaneous Forums/Blitz Showcase/Polymaniacs - Stress Test Video
This is a quick look at one of the mini-games. There are 105 vehicles and 36 objects in this vid. It runs at 45 fps on my setup. Intel Core 2 Due 2.33 with Radion 1900gt.

I'm still getting random errors from time to time so once I resolve them I'll post a playable demo.
http://www.steviegoodwin.plus.com/Videos/Movie_0002.wmvStevie
Cool. It's swarming!
did you see my game mad wheels that i released about a month ago, that was a test game for my main project, and this looks exactly what i am going for, complete madness.
although this looks so good maybe i should just give up now.
Woooooooooo! Very nice! Did you get that SAM launcher to work i sent you?
I am assuming the bottleneck is physics, and not rendering.
I like the look of it. It reminds me of those 3DFX super nintendo games.
Thanks folks.
@ Ross, I did but I got a new comp last week and forgot to save my old e-mails!! Can you send it again?
@ gindalf, madwheels - never saw it do you have a link?
I think you could make a cracking Carmageddon style game with this engine - currently it does look a little boring to play, feels like it needs some more interesting objectives other than driving to the yellow markers (although I see that you say this is just a subgame, so maybe you have a definite purpose in the main game?)
Swap to a city-style landscape with a looped course through it, add some nicely splattable peds and have maybe 20 or 30 racers...
Emailed you that file again.
have you this ported to bmax /minib3d ?
I like it!
have you this ported to bmax /minib3d ?
It's Blitz3d only.
yikes, that's dog slow on that hardware spec!!
Stress tests usually are :o)
yikes, that's dog slow on that hardware spec!!
Is it really? No offence, but without knowing what is going on under the hood, how can you possibly know?
Looks great, although I think a playable demo is needed to uhh... fully see the stress-test effects :P
One thing that struck me as odd, though: On that mini-game it seemed as though there wasn't enough time to reach the light before its position changed.
The light only changes position when any vehicle reaches it and scores a point for their team. Remember there are 8 teams of 14 and your only controlling one of them.
I've been playing with some old school sky banding effects - I think it looks pretty good.

Stevie