hello all
i'm working on an application that have a main 3D window that use minib3d, but im too lazy to draw an interface with graphics, so i wish to use maxgui ^_^
To be honest, i've a massive data to show and to edit and it look better to use gui, so that's it. :P
Now my problem is about the main window, 'cause the user can use the arrow keys to move the camera around the 3D space, but he could also click on a window that have a combobox with a list of entities
when the user click on an combobox's item the camera
will be moved, so i suppose that I've to raise an event
but how to, I've no idea :-\
i should check that window without giving it a focus, 'cause the user sill playing on the main window
so something like this is out of discussion
help i'm lost :(
i'm working on an application that have a main 3D window that use minib3d, but im too lazy to draw an interface with graphics, so i wish to use maxgui ^_^
To be honest, i've a massive data to show and to edit and it look better to use gui, so that's it. :P
Now my problem is about the main window, 'cause the user can use the arrow keys to move the camera around the 3D space, but he could also click on a window that have a combobox with a list of entities
when the user click on an combobox's item the camera
will be moved, so i suppose that I've to raise an event
but how to, I've no idea :-\
i should check that window without giving it a focus, 'cause the user sill playing on the main window
so something like this is out of discussion
While Not KeyDown(KEY_ESCAPE) '... main game code RenderWorld '... more code.. '"=== GUI EVENT ??!! ActivateGadget wndPlanet Select EventID() Case EVENT_GADGETACTION s=GadgetItemText(ComboBox,SelectedGadgetItem(ComboBox)) SetStatusText MyWindow , "index=" + SelectedGadgetItem(ComboBox) + ":item=" + s MoveEntity cam,EntityX(plnt[SelectedGadgetItem(ComboBox)]),EntityY(plnt[SelectedGadgetItem(ComboBox)]),EntityZ(plnt[SelectedGadgetItem(ComboBox)]) End Select Flip 'Cls Wend End
help i'm lost :(