To the Users of FMOD...

BlitzMax Forums/BlitzMax Programming/To the Users of FMOD...

I have some questions...
1. Where do you find out how to use the system? Tutorials?
2. Is there a way (except Framework) to keep Blitz from compiling the FMOD module into all my programs? (It causes errors when it can't find the dll)
3. Is there anything else I should know about FMOD?
4.What is up with the C interface code in the "FMOD Community Project" topic?

EDIT:
(I am in the process of downloading the 3.75.zip)
(I think I was working off of a 3.74.rar)

1. Look at the FMOD site. I don't think there are any specific BlitzMax tutorials, unfortunately.
2. I'm not sure. I just stick the DLL in my Blitz directory, so it's not a problem for me.
3. It won't work when calling back a BlitzMax function, which is an issue if you want to generate real time sound effects 'on the fly'

2) Your probably getting that error because you didn't do any module Imports/Framework, if you use SuperStrict just import everything you need and keep out FMOD is the only way to keep that from happening.

I had a old lib collection before I switched to MaxMod, not made by me, but if you need it you can have a try.

http://boxstr.com/files/1392507_h9eei/ExternLibs.zip

I had an attempt to SDL_Mixer tho, but didn't finished as no demand for it.

2) don't put any module into pub / brl that you do not want to be in any exe. those 2 module servers are always integrated unless framework is used.

1. There are some examples in the 3.75 zip
2. Then I have to do some changes to the lib...but it can be done
3. It's great :D
4. Where?

Regads
Sveinung