hi... i ask for help, becouse my brain gonna explote...
i want make a simple, but nice semyrealistic car physics...
the problem i have, i don't understand the concept....
i have, body of car, and 4 whells...
the whells must be child of the body? or reverse?
in blitz, how i do that?...
if i do something to detect when the whells touch the ground, i can send information to the suspenciond, and next calculate, a new car align?...
please... someone help me :)
and example or something....
the example of mak, drivers, is the correct way?
becouse work, but is poor on physics...
i don't want use a library...
thanks..
i want make a simple, but nice semyrealistic car physics...
the problem i have, i don't understand the concept....
i have, body of car, and 4 whells...
the whells must be child of the body? or reverse?
in blitz, how i do that?...
if i do something to detect when the whells touch the ground, i can send information to the suspenciond, and next calculate, a new car align?...
please... someone help me :)
and example or something....
the example of mak, drivers, is the correct way?
becouse work, but is poor on physics...
i don't want use a library...
thanks..