http://www.gamasutra.com/features/19991112/pallister_pfv.htm
I've stumbled upon this short doc about some capabilities offered by rendering directly to texture. This is giving me extra inspiration, keeping in mind the usage of FastExt DLL in the userlib forum wich adds the support of this feature for Blitz3D.
The only reason why we don't have this support in Blitz3D's commandset is probably that this feature isn't compatible with all graphics hardware. But I would like to see who can`t perform a render to texture.
FastExt topic: http://www.blitzbasic.com/Community/posts.php?topic=75961
I've stumbled upon this short doc about some capabilities offered by rendering directly to texture. This is giving me extra inspiration, keeping in mind the usage of FastExt DLL in the userlib forum wich adds the support of this feature for Blitz3D.
The only reason why we don't have this support in Blitz3D's commandset is probably that this feature isn't compatible with all graphics hardware. But I would like to see who can`t perform a render to texture.
FastExt topic: http://www.blitzbasic.com/Community/posts.php?topic=75961