
I have been trying to get the cube mapping to reflect the terrain, but I can't seem to figure it out why its not workin...

Function UpdateCubemap(tex:TTexture,camera:TCamera,entity:TMesh,lma:Int) Local tex_sz=TextureWidth(tex) ShowEntity camera HideEntity entity PositionEntity camera,EntityX#(entity),EntityY#(entity),EntityZ#(entity) CameraClsColor camera,0,0,0 CameraClsMode camera,True,True CameraViewport camera,0,0,tex_sz,tex_sz lma = lma Mod 6 Select lma Case 1 RotateEntity camera,0,90,0 RenderWorld SetCubeFace tex,0 BackBufferToTex(tex) Case 2 RotateEntity camera,0,0,0 RenderWorld SetCubeFace tex,1 BackBufferToTex(tex) Case 3 RotateEntity camera,0,-90,0 RenderWorld SetCubeFace tex,2 BackBufferToTex(tex) Case 4 RotateEntity camera,0,180,0 RenderWorld SetCubeFace tex,3 BackBufferToTex(tex) Case 5 RotateEntity camera,-90,0,0 RenderWorld SetCubeFace tex,4 BackBufferToTex(tex) Case 0 RotateEntity camera,90,0,0 RenderWorld SetCubeFace tex,5 BackBufferToTex(tex) End Select ShowEntity entity HideEntity camera End Function
Creating Water plain code... Method createwater() w.camera=CreateCamera() w.mesh = CreateMesh() w.surf = CreateSurface(w.mesh) w.brush = CreateBrush() w.addwater(mesh,surf,1,1) EntityFX w.mesh,1|2|32 w.texture = CreateTexture(128,128,1|128) BrushTexture w.brush,w.texture 'w.brush = LoadBrush("water.bmp") PaintSurface w.surf,w.brush BrushFX w.brush,1|2 SetCubeMode w.texture,1 End Method Method addwater(mesh:TMesh,surf:TSurface,v:Float=16,u:Float=16,tersize:Int=128) If tersize > 127 Then tersize = 127 Local vx:Int, vz:Int For vx = 0 To tersize ; For vz = 0 To tersize adata[vx,vz]=1 wdata[vx,vz] = AddVertex(surf,vx,(128/255.0)*Float(32),vz,vx/Float(v),vz/Float(u)) VertexColor surf,wdata[vx,vz],255,255,255,adata[vx,vz] Next ; Next Local tx:Int, tz:Int For tx = 0 To tersize - 1 ; For tz = 0 To tersize - 1 AddTriangle surf,wdata[tx+1,tz],wdata[tx,tz],wdata[tx,tz+1] AddTriangle surf,wdata[tx+1,tz],wdata[tx,tz+1],wdata[tx+1,tz+1] Next ; Next End Method