hi :)...
i have a mesh terrain...
terr = loadmesh("terr.b3d")
and my vehicles...
car\proxy = loadanimmesh("car.b3d")
childs +- body
+- axis1 (axis to turn the whell 1) front left
I +-> whell1
+- axis2 (axis to turn the whell 2) front right
I +-> whell2
+- whell3 rear left
+- whell4 rear right
i want to do this...
* the proxy, allign with the terrain
* the bodycar is afect with inercia, (acelerations + - and turns)
* the whells, linked to the proxy..
my question is, how is the best way, witout cosume to much recurses, to allign the car(proxy), to the scenary mesh...
allways (without use physics libraries.. :p)
i have a mesh terrain...
terr = loadmesh("terr.b3d")
and my vehicles...
car\proxy = loadanimmesh("car.b3d")
childs +- body
+- axis1 (axis to turn the whell 1) front left
I +-> whell1
+- axis2 (axis to turn the whell 2) front right
I +-> whell2
+- whell3 rear left
+- whell4 rear right
i want to do this...
* the proxy, allign with the terrain
* the bodycar is afect with inercia, (acelerations + - and turns)
* the whells, linked to the proxy..
my question is, how is the best way, witout cosume to much recurses, to allign the car(proxy), to the scenary mesh...
allways (without use physics libraries.. :p)