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Is there a way to keep a sky box from fading out of the camera's range while everything else does?

Short answer: Yes. Don't make it so big.

Long answer: Create a 30x30x30 skybox, and set it to always be drawn first with EntityOrder.

Why not create it smaller? You may ask.

I found that with small skyboxes, the seams between the six surfaces were visible if the box was created too small. Creating a small box then scaling up did not solve the problem. The only solution was to create the box slightly bigger in the first place.

The skybox is really a sphere (I was just writing quickly). What I need is someway to make the camera range apply to everything except the sky.

Well, the same applies whether its a sphere or a box.