I was looking at the texture buffer and I really don't like it. It doesn't function as well as the one from B3D and I was wondering if there was a way to make the texture system function with pixmap that are edited and then place them back into the mesh as a new texture.
I'm trying to use this as a way to make marks in my terrain editor to show the current location of the editing tool on the mesh by using the brushes I setup in the editor for my terrain.
If there is any other options out there would someone let me know or if they have another idea for showing the current location of the mouse for the terrain brushes.
I'm trying to use this as a way to make marks in my terrain editor to show the current location of the editing tool on the mesh by using the brushes I setup in the editor for my terrain.
If there is any other options out there would someone let me know or if they have another idea for showing the current location of the mouse for the terrain brushes.