I have the following error in my application - written with BlitzMax (latest revision+MaxGui) - only AT THE EXIT (when I close the application)
The instruction 0x6958bb2 refers to memory 0x000000a2.
Memory can not be 'written'
The error is in my - original - language italian, this is a translation.
The error is every time the same (same address, same instruction).
The application runs on OpenGL and DirectSound,
I've tested other Bmax application but I have no errors.
Saturday I formatted my HD and I installed *everything* from strach: BlitzMax, MinGW, DirectX and so on.
The absurd thing is that on wednesday the SAME source runs perfectly. On saturday - after the formatting and fresh install - I got the problem...
Debug off or on I have the same result.
Any clues?
Thanks.
The instruction 0x6958bb2 refers to memory 0x000000a2.
Memory can not be 'written'
The error is in my - original - language italian, this is a translation.
The error is every time the same (same address, same instruction).
The application runs on OpenGL and DirectSound,
I've tested other Bmax application but I have no errors.
Saturday I formatted my HD and I installed *everything* from strach: BlitzMax, MinGW, DirectX and so on.
The absurd thing is that on wednesday the SAME source runs perfectly. On saturday - after the formatting and fresh install - I got the problem...
Debug off or on I have the same result.
Any clues?
Thanks.