hi, i start the test to use vehicles woth bones...
in 3d, i have my bodycar, with 4 whells... connected with bones, assin with names...
in blitz work fine, the whells turn correctly..
but i put here the code, to check...
this is the way to do?
in 3d, i have my bodycar, with 4 whells... connected with bones, assin with names...
in blitz work fine, the whells turn correctly..
but i put here the code, to check...
this is the way to do?
Graphics3D 1024,768,32,0 car = LoadAnimMesh ("car.b3d") PositionEntity car,0,10,0 EntityPickMode car,3 a = FindChild (car, "1") b = FindChild (car, "2") c = FindChild (car, "3") d = FindChild (car, "4") torret = FindChild (car,"Box01") EntityPickMode a,2 EntityPickMode b,2 EntityPickMode c,2 EntityPickMode d,2 EntityPickMode torret,2 cam = CreateCamera() PositionEntity cam,20,10,20 textura = LoadTexture("map.bmp") ;only texture for tests EntityTexture car,textura While Not KeyHit(1) PointEntity cam, car UpdateWorld RenderWorld TurnEntity car,0,.01,0 ;car TurnEntity a,0,10,0 ;whells.. 1 2 3 & 4 TurnEntity b,0,10,0 TurnEntity c,0,10,0 TurnEntity d,0,10,0 TurnEntity torret,0,.1,0 Text 0,0, A ;id of whells, works, fine... Text 0,20,B Text 0,40,C Text 0,60,D id = CameraPick (cam,MouseX(),MouseY()) Text MouseX(),MouseY()-25, id,1,1 ;show id entity Flip 0 Wend