Hey guys, I tried bringing this up in the Blitz Max forum and didn't really get the answers I was looking for. I'm coding in b3d for this anyway so I should have came here first. I just figured there would be more people on that forum.
The game I'm making is strictly 2d, so I can't use any of the 3d functions.
Do you guys know how to reflect a vector relative to another opposing vector? I have a vector for the normal of a wall and I have the vector for direction of the item that will hit it. How do I calculate the refected, or richetted vector?
The game I'm making is strictly 2d, so I can't use any of the 3d functions.
Do you guys know how to reflect a vector relative to another opposing vector? I have a vector for the normal of a wall and I have the vector for direction of the item that will hit it. How do I calculate the refected, or richetted vector?