becouse i learn new things about entitys, mesh, how optimize the game...
i want to know, to make a game with a lot vehicles, whitout crash the pc....
1. i need to make the models, with no more than 5k polys...
2. i can make one animate mesh, and split component in blitz?.
3. to make more than one vehicle, i must copymesh, no load for each vehicle....
4. no use vector, and use types... is correct?
5. use only one texture for each class of vehicle..
6. use a proxy to make the collision of each vehicle..?
7. if i use terrain blitz, what is the best way to make the vehicles alling to the terrain? (i use 4 cubes to alling)
8. the vehicles lods?, how is the best to do that?...
¿what more can i consider?
the whells, turns, and the front whells rotate for direcction, so, what is the best way to do that...
without use external libraries...
i want to know, to make a game with a lot vehicles, whitout crash the pc....
1. i need to make the models, with no more than 5k polys...
2. i can make one animate mesh, and split component in blitz?.
3. to make more than one vehicle, i must copymesh, no load for each vehicle....
4. no use vector, and use types... is correct?
5. use only one texture for each class of vehicle..
6. use a proxy to make the collision of each vehicle..?
7. if i use terrain blitz, what is the best way to make the vehicles alling to the terrain? (i use 4 cubes to alling)
8. the vehicles lods?, how is the best to do that?...
¿what more can i consider?
the whells, turns, and the front whells rotate for direcction, so, what is the best way to do that...
without use external libraries...