1 big texture

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I read somewhere that is better use a big texture with uvm rather than many little texture for a sinlge mesh..
Just a question what is uvm?
I use 3dsmx 9 and in a mesh i use many texture. What i can do to use just one?

1. UVM = UV Map

2. Combine all your individual textures into one image and apply that to your mesh.

i have to do the same....

i make one texture in photoshop, and use "unwrap" to export to blitz my entity with a only one texture...

in my case, i render the tank, front, side, top, and place in photoshop the textures... next, the unwrap in 3dsmax

maibe is a automatic way to do.

I don't have photoshop.. there is another way?

You have 3dsmx9 but don't have PS? Hmmmm... better not comment.

:p...

you can put planes in 3dsmax with your texturemaps
make a render, and you have all textures in one picture...

or you can make with paintbrush too, copy paste all textures in one big bmp....

http://www.ultimatepaint.com/

In all honestly, if your simply stitching textures together, you can use any image editing application. Even paint would do this :o)

Sorry i am not really expert.. Ok i put all texture in one, but i must put it in the exatly order of my mesh?
I try to explain..
I have a car , i must put the texture of tyres on bottom, glass in midlle etc?
I hope you understand me ..
Aza

No, what you do is unwrap the model, and place the flattened out polys in order so you can paint a texture. If your combining textures you will need to edit the UV co-ords of the mesh.

So, you'll need an unwrapping application.

search for UltimateUnwrap. There are free ones that do it too.

Ok i'll search this program but... I think i must ask again to you :)
Aza

http://www.google.fi/search?hl=fi&q=unwrapping+tutorial&btnG=Google-haku&meta=

I dont have paintshop

Either:
Use gimp - www.gimp.org -its free.
Or buy paintshop (a cheap photoshop-like app IMO better in some ways for this kind of stuff)

I prefer the latter.