Joe Snow is my first attempt to create a game in Blitz.
The game is based on a DOS game with the same name that you play as a creature made up of snow to travel through many levels to find the legendary power item. (Main story is still under development.) To keep alive, you have to keep your score above zero or else Joe will melt. Coins and crystals will add your score, while fire, lava, and acid will subtract your score. The game is mainly platformer, but has some strategy involved too.
The purpose for the demo to be called a test demo is to listen the user's reaction to how the game is played, in terms of performance and actual game play. (That could be another word for open beta, but unsure.) I had a fixed idea for how the rest of the game will work, but new ideas could be added.
What I planned to do for the final release is to have many levels created, maybe 100 to 300 levels (or 10 to 30 worlds) in total, and cinematic scenes.
You can download the latest version of the test demo for Joe Snow here: Joe Snow page
As of version 1.1, I'm been trying out a few things to reduce heavy memory consumption for using active objects and particle effects.
After the test demo is running smoothly and stably, I'll carry on and resume working on "Joe Snow."
Screenshot is a bit outdated, but still accurate.
The game is based on a DOS game with the same name that you play as a creature made up of snow to travel through many levels to find the legendary power item. (Main story is still under development.) To keep alive, you have to keep your score above zero or else Joe will melt. Coins and crystals will add your score, while fire, lava, and acid will subtract your score. The game is mainly platformer, but has some strategy involved too.
The purpose for the demo to be called a test demo is to listen the user's reaction to how the game is played, in terms of performance and actual game play. (That could be another word for open beta, but unsure.) I had a fixed idea for how the rest of the game will work, but new ideas could be added.
What I planned to do for the final release is to have many levels created, maybe 100 to 300 levels (or 10 to 30 worlds) in total, and cinematic scenes.
You can download the latest version of the test demo for Joe Snow here: Joe Snow page
As of version 1.1, I'm been trying out a few things to reduce heavy memory consumption for using active objects and particle effects.
After the test demo is running smoothly and stably, I'll carry on and resume working on "Joe Snow."
Screenshot is a bit outdated, but still accurate.