Hi,
So, we just released a compatibility demo for Flow, but found there were issues with OpenGL in Fullscreen.
The purpose: Attaching OGRE to the BlitzMax window.
Basically we need to retrieve the actual OpenGL context-
GetActiveWindow() is not working for some reason when using fullscreen, I'm not entirely sure that it's working correctly in windowed mode but Ogre seems to work with it happily.
Basically, Ogre is using the value from GetActiveWindow(). This is invalid, so Ogre is creating it's own window, which does not receive Events that the Max window would use.
SO! How can we go about getting the OpenGL context? Why was the _context value of Tgraphics driver made private? Could there be a GetGLContext() function in a future module update?
Thanks,
So, we just released a compatibility demo for Flow, but found there were issues with OpenGL in Fullscreen.
The purpose: Attaching OGRE to the BlitzMax window.
Basically we need to retrieve the actual OpenGL context-
GetActiveWindow() is not working for some reason when using fullscreen, I'm not entirely sure that it's working correctly in windowed mode but Ogre seems to work with it happily.
Basically, Ogre is using the value from GetActiveWindow(). This is invalid, so Ogre is creating it's own window, which does not receive Events that the Max window would use.
SO! How can we go about getting the OpenGL context? Why was the _context value of Tgraphics driver made private? Could there be a GetGLContext() function in a future module update?
Thanks,