transfer data between objects

BlitzMax Forums/BlitzMax Programming/transfer data between objects

Is there an example out there that describe the use of the event system for transferring data between objects that are not directly accessible (like globals)?

Peter

Simply put them in the extra field of the event to transfer the object then you can interact with it.

Seems easy, but how does the other object get to know that there is some data ready for it?

Well, the event most likely is unique (your own event, not a default one), so you will send it to that object to process in some way.
otherwise nothing will happen.

you need to write your app in a way that allows them to interact with each other in some way, at simplest through subscriber pattern like structures

I think I've got an idea about what to do.

But is there an example or even better a tutorial about that event stuff.

Pseudocode, but with the respective BMax commands would be enough.

Assaris tutorials on 2dgamecreators.com