edit 20080508: Worklog
edit 20080313: updated download link to the latest release
I've released a small technology preview minigame version of Ananta, my freeware 2d space combat/trading/exploring game in progress. The gameplay in this version is very simple, quite unlike what I've envisioned for the future version. This preview is basically a slow-paced Asteroids-clone with gravity and few other twists, but the future idea is to build an Escape Velocity style game combining features from Elite II Frontier, X3, and some others.

Few more screenshots here
It doesn't look (or sound) like much yet, but nevertheless it's playable and sports a zoomable viewport, minimap and such. The physics and space flight in general is fully newtonian, with things like gravity, thruster forces, rotational kinetics and elastic collision physics fully simulated.
There is a complex framework under the hood that isn't quite visible in the early release. Ship design is built from the ground up with modularity in mind. Ship behaviour is based on installed ship components and the components' performances and weights. The ship design - along with everything else - is fully configurable through xml files.
This is a very early phase: there are still tons of things to do even before the basic game engine is 'finished' enough to start working on the next phase.
In the meantime, please give it a go and tell me what you think.
Win32 binary download
Readme.txt:
In this randomly generated scenario you start in the orbit of a planet. The orbit is all but stable because of the close proximity of other planets and the central star.
Zoom out (shift+x) in sector map to view the rest of the
sector in the minimap. Kill enemy ships (red dots in the minimap) and collect more shield power by destroying asteroids (cyan dots).
The drifting enemy ships won't change their course,
but they will fire at you if you come close enough.
The goal is to survive and rid the sector of all baddies.
Play around with the various gravity wells and push asteroids around to alter their trajectories.
For practice, try to achieve a circular orbit around any planet.
If you're having trouble, google for "two-burn Hohmann transfer" ;)
Controls:
Left arrow - rotate ship left
Right arrow - rotate ship right
Up arrow - forward thrust
Down arrow - reverse thrust
Ctrl - fire weapon
z - viewport zoom in
x - viewport zoom out
shift+z - minimap zoom in
shift+x - minimap zoom out
alt+z - reset viewport zoom
alt+x - reset minimap zoom
alt+enter - toggle fullscreen mode
ESC - exit game
F1 - show the control help
Sector map legend:
Blue - planet
Red - ship
Cyan - asteroid
Yellow - star
Green line - velocity vector
edit 20080313: updated download link to the latest release
I've released a small technology preview minigame version of Ananta, my freeware 2d space combat/trading/exploring game in progress. The gameplay in this version is very simple, quite unlike what I've envisioned for the future version. This preview is basically a slow-paced Asteroids-clone with gravity and few other twists, but the future idea is to build an Escape Velocity style game combining features from Elite II Frontier, X3, and some others.

Few more screenshots here
It doesn't look (or sound) like much yet, but nevertheless it's playable and sports a zoomable viewport, minimap and such. The physics and space flight in general is fully newtonian, with things like gravity, thruster forces, rotational kinetics and elastic collision physics fully simulated.
There is a complex framework under the hood that isn't quite visible in the early release. Ship design is built from the ground up with modularity in mind. Ship behaviour is based on installed ship components and the components' performances and weights. The ship design - along with everything else - is fully configurable through xml files.
This is a very early phase: there are still tons of things to do even before the basic game engine is 'finished' enough to start working on the next phase.
In the meantime, please give it a go and tell me what you think.
Win32 binary download
Readme.txt:
In this randomly generated scenario you start in the orbit of a planet. The orbit is all but stable because of the close proximity of other planets and the central star.
Zoom out (shift+x) in sector map to view the rest of the
sector in the minimap. Kill enemy ships (red dots in the minimap) and collect more shield power by destroying asteroids (cyan dots).
The drifting enemy ships won't change their course,
but they will fire at you if you come close enough.
The goal is to survive and rid the sector of all baddies.
Play around with the various gravity wells and push asteroids around to alter their trajectories.
For practice, try to achieve a circular orbit around any planet.
If you're having trouble, google for "two-burn Hohmann transfer" ;)
Controls:
Left arrow - rotate ship left
Right arrow - rotate ship right
Up arrow - forward thrust
Down arrow - reverse thrust
Ctrl - fire weapon
z - viewport zoom in
x - viewport zoom out
shift+z - minimap zoom in
shift+x - minimap zoom out
alt+z - reset viewport zoom
alt+x - reset minimap zoom
alt+enter - toggle fullscreen mode
ESC - exit game
F1 - show the control help
Sector map legend:
Blue - planet
Red - ship
Cyan - asteroid
Yellow - star
Green line - velocity vector