I'm just now trying to get wxMax working and the sample app helloworld.bmx won't compile using the tweaked MaxIDE.
The modules compiled fine and I am using the appstub module.
Here are my system specs:
17" Macbook Pro, 2.33ghz, 3GB
OSX 10.4.11
XCode 2.5
wxMax Revision 349
Here is the compile error:
The modules compiled fine and I am using the appstub module.
Here are my system specs:
17" Macbook Pro, 2.33ghz, 3GB
OSX 10.4.11
XCode 2.5
wxMax Revision 349
Here is the compile error:
Building hello_world Compiling:hello_world.bmx Linking:hello_world /usr/libexec/gcc/i686-apple-darwin8/4.0.1/ld: Undefined symbols: _HIWindowGetAvailablePositioningBounds _HIGetMousePosition _usleep$UNIX2003 _waitpid$UNIX2003 _PMPrinterGetOutputResolution _mktime$UNIX2003 _strptime$UNIX2003 _chmod$UNIX2003 _close$UNIX2003 _fsync$UNIX2003 _read$UNIX2003 _write$UNIX2003 _open$UNIX2003 _strerror$UNIX2003 _system$UNIX2003 _fputs$UNIX2003 _kill$UNIX2003 _select$UNIX2003 _sleep$UNIX2003 _strtod$UNIX2003 collect2: ld returned 1 exit status Build Error: Failed to link /Applications/BlitzMax/mod/wx.mod/samples/hello_world.app/Contents/MacOS/hello_world Process complete