Synchronize BMax on OSX

Miscellaneous Forums/General Discussion/Synchronize BMax on OSX

I got a new Mac which has Leopard installed and I am trying to update BMax modules but I am getting this :

Synchronize Modules
Synchronizing: brl
Connecting to server: www.blitzbasic.com/modserver124
Receiving: brl.fltkmaxgui
Receiving: brl.openalaudio
sh: ranlib: command not found
sh: ranlib: command not found
Receiving: brl.cocoamaxgui
sh: ranlib: command not found
sh: ranlib: command not found
Receiving: brl.directsoundaudio
sh: ranlib: command not found
sh: ranlib: command not found
Receiving: brl.maxgui
sh: ranlib: command not found
sh: ranlib: command not found
Synchronizing: pub
sh: ranlib: command not found
sh: ranlib: command not found
Connecting to server: www.blitzbasic.com/modserver124
Receiving: pub.directx
Receiving: pub.freeaudio
sh: ranlib: command not found
sh: ranlib: command not found


Any clue for 'sh: ranlib: command not found'? what is going on?
I am trying to build any program from the samples and I can not because I can not synchronize...

Building color
Compiling:color.bmx
sh: as: command not found
Build Error: Failed to assemble /Applications/BlitzMax/samples/firepaint/.bmx/color.bmx.gui.release.macos.x86.s
Process complete

you use a totally outdated version. 1.24 is not leopard compatible. you need 1.26+

thanks Dreamora

Still getting this :

Building color
Compiling:color.bmx
sh: as: command not found
Build Error: Failed to assemble /Applications/BlitzMax/samples/firepaint/.bmx/color.bmx.gui.release.macos.x86.s
Process complete

Do you have XCode installed? :-)

for a developer you have very little interest in RTFM ... very bad attitude especially if you just start out.

Try this in order...

1.Install XCode, if not on your CD, download here with your ADC member. It's a 1.1 G monster...

http://developer.apple.com/tools/download/

2.Update your BlitzMax version from 1.24 to 1.28 should not have major issues(it might but not usually causing trouble)

3.Sync with your 1.28 version, OR SVN it and build.


I forgot does it require configuration as I'm not in my office desktop, but I remember it compiles fine after download/setup the BIG XCode.

I am going nuts... I downloaded xcode 3.0 and it gives me a 'Not recognized' disk image!!!!

Is there anyway to fix the .dmg file?!!

I am tired of downloading it as I am on a 256kb ADSL :(

XCode should be on your Leopard DVD.

OK, XCode is now installed and BMax compiles ok and any sample I compiled seems to work as a blank black screen appears but suddenly it returns back to BMax IDE with this error 'Compiler Error 53.552 breakout[678:717] invalid pixel format'

Same error with any sample I try... please Help as I am a Mac OSX newbie!!!