I did a search on the site since I thought this was an obvious thing, but couldn't find any reference to it.
In Blitz3D windowed mode, is there a way of telling if the mouse is pointing somewhere outside the window? MouseX/Y just shows the last available position from inside the window, and I'd like to blend out the game's mousepointer if the user is outside the window.
Is this possible?
In Blitz3D windowed mode, is there a way of telling if the mouse is pointing somewhere outside the window? MouseX/Y just shows the last available position from inside the window, and I'd like to blend out the game's mousepointer if the user is outside the window.
Is this possible?