Is there any way I could get the yaw pitch and roll of a triangle from a surface that belongs to a mesh?.
I use camera pick to select the triangle and I want to place a plane right above the selected triangle.
thank you
Just use AlignToVector using the normal of the picked triangle (PickedNX(), PickedNY(), PickedNZ()).
doesnt seem to work...
Local x = PickedX()
Local y = PickedY()
Local z = PickedZ()
PositionEntity portal1,x,y,z
AlignToVector portal1,PickedNX(),PickedNY(),PickedNZ(),1
AlignToVector portal1,PickedNX(),PickedNY(),PickedNZ(),2
AlignToVector portal1,PickedNX(),PickedNY(),PickedNZ(),3
I wrote this. Somehow if I point at the same quad multimple times some planes are rotated in a way and other in the oposite way...
You should only need one AlignToVector.
What one though... This used to do my head in... I think it's the Y axis?
It depends which way his quad, 'points'. ;)