I have successfully implemented bulletholes appearing on my models when shot (with the help of the forums and archives.)
however when I shoot a rocket for example, the damage sprite is a lot larger and can overlap the edges of the model making it look odd.
i have been playing around with blending and paintsurface etc but cannot get the required effect at all.
I need to show damage (burnt) effect when a wall for example is hit, but need it to somehow wrap the model or something similar.
Don`t need anything too fancy, just an effect.
Any ideas please.
however when I shoot a rocket for example, the damage sprite is a lot larger and can overlap the edges of the model making it look odd.
i have been playing around with blending and paintsurface etc but cannot get the required effect at all.
I need to show damage (burnt) effect when a wall for example is hit, but need it to somehow wrap the model or something similar.
Don`t need anything too fancy, just an effect.
Any ideas please.