Im back and i have a dev log of my game!

Miscellaneous Forums/General Discussion/Im back and i have a dev log of my game!

As the title says, I am indeed back and I have a dev log of the game I am working on up on my site. Link in my sig!.

At the moment, using max + minib3d. Already managed to do some funky magic using depth buffers and 2d texture drawing. Now I am moving onto stencils for some shadow effects.

No other reason for this post then to say this!.

Hooraaaay!

Coolies! - btw just incase you didn't know, the entries with images on your site seem a bit wide in IE (not sure about Firefox?).

I have one question: Is it chuffing-well finished yet?

I've got sigs turned off.

Well fixed that little issue with IE and heres a link to the site for those like Mr Gfk who have sigs turned off!

www.sublimegames.com

Looks really nice, mate. Can you explain a bit more in layman's terms how the self-shadowing on the cars works? I don't get it.

Cool looking game - personally I prefer the 2d sprite-based look, it has more charm than 3d graphics.

What are you doing with the handling and physics of the cars?

I have an old 2d car physics system kicking around (that it looks like I'm never going to use for anything) if you're interested in seeing a working demo - it would be cool to see it going towards a decent game.

1st let me try and explain how the shadow system worked on the screen shot from the Sun 15th January 2006.

The shade sprite is 64 frames rendered with a light source rotating around it. The shadow is also a 2 color render of the car onto a background. The shadow was a render from the same light, but the car and ground was given one colour.

Then it was just a matter of rotating the sprite to point the correct way, then pick the correct shade sprite to use and shadow sprite.

It worked a treat. I don't know if this system will be of use if I go the 3d route.

As for the physics, I will cross that bridge when I come to it!.

Thanks dude. Keep up the good work.