I won make a 3d Tree for a game, but i can make the alpha texture work...
someone can tell me how to do that?..
thanks...
export your tree texture as PNG or TGA with alpha and load in to your game with LoadTexture("MyTex.png",2) and apply to your model and it will work
way i do is to export texture as a DDS with 1 bit alpha (DX3) and then just load that texture with MASK flag(4) and its working like a charm..
Be warned though. The alphaed branches may causes rendering glitches with other alphaed meshes. You can get away with masked textures if you use it well :o)
Oops, Alien has just suggestes that :D
thanks. it works!!...
my error was i dont make the alfa channel in photoshop... and my png o tga dont save with the alfa channel...
thanks... one less problem...
:)