I am not sure if this is a bug or not, want to confirm this first.
My simple code:
Graphics3D 800,600,0,2
img = LoadTexture("size.png",1+2)
Print TextureWidth(img) + " " + TextureHeight(img)
WaitKey()
my image( it is clearly 100x100) but for some oddreason, its saying its 128x128
My simple code:
Graphics3D 800,600,0,2
img = LoadTexture("size.png",1+2)
Print TextureWidth(img) + " " + TextureHeight(img)
WaitKey()
my image( it is clearly 100x100) but for some oddreason, its saying its 128x128