What is this? I found it in Mark's 3D math code.
{attribute}?
BlitzMax Forums/BlitzMax Programming/{attribute}? That is the code I originally found it in, and there is no explanation of what it does.
{attribute}
Is it not related with reflection's support introduced by Mark with last BlitzMax update?
As I know you can create a sort of label {what_you_want} for every field/method of an object, to retrieve infos via reflection.
Is it not related with reflection's support introduced by Mark with last BlitzMax update?
As I know you can create a sort of label {what_you_want} for every field/method of an object, to retrieve infos via reflection.
correct
It does not do anything as long as you don't use it.
I use it for {implements="Class1,Class2"} ... at the type declaration to do "interface implementation" like stuff from java.
just {attribute} and the like is worthless
It does not do anything as long as you don't use it.
I use it for {implements="Class1,Class2"} ... at the type declaration to do "interface implementation" like stuff from java.
just {attribute} and the like is worthless