I read that the game would automatically grab worlds other people had created so you could explore and conquer them, but if I can't specifically choose to visit worlds that friends have created, then they might as well have just left everything to be randomly generated.
Actually, you can subscribe to other players' (friends') content, making it occur more frequently in your local game. I would not be surprised if the same was the case with other planets in the universe.
The online aspect is really cool. I rather dislike how people use the web for everything, so I consider Spore's system very exciting. They have what is normally handled by an ugly web site community / forum system all wrapped neatly within the game's own interface, which should make it very streamlined, integrated, quick and easy. Essentially, they have realized that part of the experience in a game like Spore is the big player community. That experience should be made easier and more direct, and be accepted as a core piece of the game rather than some ugly series of web pages tucked away in a corner somewhere, discovered only by a tiny fraction of the player base.
As for it being announced "a long time ago", I seem to be in a minority here that sees the three years since 2005 as a rather small number. Yes, they were open about the project, but that's because it is a really great one! There are a ton of games with development times going into four years. Besides that, really good ones are very often announced well before their release. ...Half-Life 2, as a quick example.
As for them ruining the surprise of something new, I almost thought that, too, and am definitely hoping that they are cleverly hiding the coolest details. (The tiny details are definitely going to be where Spore either wins or loses).
...But then again, Wright's philosophy with this one is not really about surprising people with the game, but having the game surprise people with
themselves. Besides, I trust Maxis to push out a really, really good product. We saw a lot of The Sims, but that didn't stop
it from being pretty neat. People knew what SimCity 4 was immediately upon hearing the title, but it was an interesting game, too.