To anyone with Krylars book

Miscellaneous Forums/General Discussion/To anyone with Krylars book

In Krylar book "Programming 2D games in Blitz Basic" he mentions two methods of timing, one called the rolling timer and one called locking in at real time.

I`m just curious as to what these timing methods relate to. For example are they just different names for fixed rate logic and delta timing?

I can post the code if anyone wants to have a look.

Has anyone used one of Krylars methods in a game? Did it work well?

Jason.