In Krylar book "Programming 2D games in Blitz Basic" he mentions two methods of timing, one called the rolling timer and one called locking in at real time.
I`m just curious as to what these timing methods relate to. For example are they just different names for fixed rate logic and delta timing?
I can post the code if anyone wants to have a look.
Has anyone used one of Krylars methods in a game? Did it work well?
Jason.
I`m just curious as to what these timing methods relate to. For example are they just different names for fixed rate logic and delta timing?
I can post the code if anyone wants to have a look.
Has anyone used one of Krylars methods in a game? Did it work well?
Jason.