I'm hoping someone can help me out here. I've started a very basic 3d game (my first one) and I'm having a bit of trouble with collisions.
I have 1 mesh for my player, and it is given EntityType 1, while my buildings are EntityType2.
Now, when I setup Collisions 1,2,3,1 or any other combination of 1,2,#,# nothing happens. Now, I control the movement of my player with WASD movement, so maybe I'm messing something up here, but how exactly do I check for collisions then?
Also, I've noticed that Collisions 1,2,2,2 requires a sphere radius to be applied, but how does this work with tall, slim type meshes? The hit boxes would be very off.
I can post my code if needed.
Thanks
I have 1 mesh for my player, and it is given EntityType 1, while my buildings are EntityType2.
Now, when I setup Collisions 1,2,3,1 or any other combination of 1,2,#,# nothing happens. Now, I control the movement of my player with WASD movement, so maybe I'm messing something up here, but how exactly do I check for collisions then?
Also, I've noticed that Collisions 1,2,2,2 requires a sphere radius to be applied, but how does this work with tall, slim type meshes? The hit boxes would be very off.
I can post my code if needed.
Thanks