Well, it's been almost 6 months since I last posted any news on my project that I've been working on. So, as a favor to the BRL forums, I'll showcase some of the stuff I have been working on.
First off, is a cruiser in the water, sailing in an easterly direction.

Then, 5500 meters dead ahead is a merchant, a juicy target that we anxiously want to attack.

Some rendered shots of the new Control Room straight from Milkshape3d (no shadows from Gile[s], in-game sprites, etc!). This is not finished, nor how it will look in end-game because of above mentioned.


And last but not least, a small little video of one of the humans for my game.
http://www.chadmcrae.com/human1.wmv
Remember, that a lot of this is just rendered in Milkshape3d, and not actually in game, so after lightmapping and finishing some other stuff, it'll look better.
First off, is a cruiser in the water, sailing in an easterly direction.
Then, 5500 meters dead ahead is a merchant, a juicy target that we anxiously want to attack.

Some rendered shots of the new Control Room straight from Milkshape3d (no shadows from Gile[s], in-game sprites, etc!). This is not finished, nor how it will look in end-game because of above mentioned.
And last but not least, a small little video of one of the humans for my game.
http://www.chadmcrae.com/human1.wmv
Remember, that a lot of this is just rendered in Milkshape3d, and not actually in game, so after lightmapping and finishing some other stuff, it'll look better.