hi everyone,
I have a very strange problem that has been bugging me for some time. my problem is that when I load an animated .b3d I get very interesting tris or nothing at all.
heres how i load my mesh
sorry theres no indenting.
however if I use mister dwarf he looks like this

the weird tris are the dwarf.
[edit] this is actually the zombie by psionic in ths picture[/edit]
if i use a .x version of psionics zombie(the mesh i'm trying to use) i get the mesh but he wont move when i tell him to or anything. entitytype command doesn't work. nothing
please help. thanks.
I have a very strange problem that has been bugging me for some time. my problem is that when I load an animated .b3d I get very interesting tris or nothing at all.
heres how i load my mesh
Function loadenemy() LoaderMatrix "x",1,0,0,0,1,0,0,0,-1 enemymesh=LoadAnimMesh("dwarf1.b3d") UpdateNormals enemymesh ScaleMesh enemymesh,.2,.2,.2 For w=1 To 100 SeedRnd MilliSecs() enempiv=CreatePivot() e.enemy= New enemy e\e=CopyEntity(enemymesh) EntityType e\e,enem Repeat e\x=Rnd(5000) e\z=Rnd(5000) e\y=TerrainY(land,e\x,0,e\z)+10 Until e\y>395 e\hp=100 PositionEntity e\e,e\x,e\y,e\z ExtractAnimSeq e\e,22,36;seq1 walk2 ExtractAnimSeq e\e,38,47;seq2 take damage ExtractAnimSeq e\e,117,128;seq3 attack ExtractAnimSeq e\e,59,88;seq4 die ExtractAnimSeq e\e,2,20;seq5 walk1 ExtractAnimSeq e\e,170,200;seq6 idle DebugLog "e\x"+EntityX(e\e) DebugLog "e\y"+EntityY(e\e) DebugLog "e\z"+EntityZ(e\e) DebugLog "hp "+e\hp EntityFX e\e,9 EntityType e\e,enem EntityPickMode e\e,2 ScaleMesh e\e,.2,.2,.2 Next FreeEntity enemymesh End Function
sorry theres no indenting.
however if I use mister dwarf he looks like this

the weird tris are the dwarf.
[edit] this is actually the zombie by psionic in ths picture[/edit]
if i use a .x version of psionics zombie(the mesh i'm trying to use) i get the mesh but he wont move when i tell him to or anything. entitytype command doesn't work. nothing
please help. thanks.