Quick flow Tile level video

Miscellaneous Forums/General Discussion/Quick flow Tile level video

Flow is starting to become quite mature as we hit the last leg of development before 1.0 release.

We decided to start a simple pre launch maze game demo in order to help test flow in a game development environment.

In the last couple of days we tweaked flowED especially for the task of working with 3D tiles. The editing functions shown in the video will be integrated into the game demo so people can get to grips with some of FlowED's easy to use transform functions and get a feel for FlowED before launch.



Using a few tiles you can quickly create clone/instances of loaded entities to populate your scene.

SHIFT drag to instance/clone selection or multiple selections

CTRL + LMB click to add to your current selection

RMB to rotate selection 90 degrees.

Or any combination of the above as seen in the video.

(These same functions also work with the rotate gizmo, but the nature of tiles makes instant 90% rotations most useful).

You can see the flash streaming video at the following URL

http://www.flow3d.org/AD/FLV/FlowED_A.htm

(Quite long but you can drag the slider in realtime to play it back at your own speed :) There's a 5mb 4x sped up version in wmv format here.

http://www.flow3d.org/AD/speedup.wmv

We're expecting to release the game demo with level editing functionality in the next few weeks. The demos purpose is to test compatibility across a range of machines, and prove that flow is robust enough for blitz users to make good use of.

Looks very good! I`m really looking forward to you guys releasing this. Hope all goes to plan :)

Can`t wait to see more...

Jason.

never really followed this program but knew of it

kinda like the idea of 3d tiles and had a look at the vid

i cant stream right away (3.6kbps me) so i paused it like i do youtube and came back to it

time said 5:31 but it played out as if it was 53 seconds :)) second time round it was normal speed
but the time lapse worked as you didnt see every hesitation of the mouse or menu screen

just plonk plonk plonk of tiles like when they first made gauntlet

heh, wow it's a long time since I had to suffer such a slow connection. thanks for taking the trouble to look at the video :).

The video only shows the editor being used with tiles, but FlowED itself is actually a full blown object placement editor for our Flow Ogre wrapper.

impressive, very impressive

now try saying that without reading like darth vader
;)

iir he said 'most' not very but im willing to lol any way

damn, almost got it!

Jeremy Alessi has taught you well...

Looks really nice :)
Have tried to follow FlowEd / Flow since it was first mentioned here and tend to check back on the OGRE thread from time to time as well.

Definitely the most promissing 3D solution for BM.

ye very good. its much like FPS Creator but better.

This looks terribly exciting.

Awesome! This uses some 3D model tiles I suppose? Is it in BlitzMax? What is required exactly?

This uses some 3D model tiles I suppose?

Yes, the example in the video uses 3D model tiles. The editor itself loads and saves Scenes in the Ofusion .OSM scene format, but also supports loading of arbitraty Ogre .Mesh files so you can build a scene from scratch without using the Ofusion 3DS Max exporter.

Is it in BlitzMax?

Yes its for Blitzmax, and were only using cross platform C++ libs for handling Physics, collisions, GUI etc. You can also use MaxGUI if you want to.

What is required exactly?

All you need is Blitzmax, and the FLOW Ogre wrapper Bmax module. Flow will come with FlowED for easy workflow.

The editor and game are written in Blitzmax using our Ogre Wrapper FLOW, which also comes with aintegrated cut down Scene editor. The video shows the functions were using for a tile based game demo.

There's an old post about the early stages of developing the FlowED editor, goes into some detail about flows features.

http://www.blitzbasic.com/Community/posts.php?topic=69501

what will be price range for this nice piece of software? Roughly?