Is it possible to 'clear' a brush or a texture from an entity?
If this is an entity created with the LoadMesh/LoadAnimMesh functions then I want to avoid to reload them again
Thanks!
br = CreateBrush()
PaintEntity ent,br
??
You mean to create a new brush and repaint the entity?
No it didn't work.
I'm pretty sure creating a blank bursh, and painting the entity as beaker suggests works. You simple free the other brush, or change it's properties.
This code does not work:
CreateBrush Example
; -------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
cube=CreateCube()
PositionEntity cube,0,0,5
; Load texture
;tex=LoadTexture("anytexture.jpg")
; Create brush
;brush=CreateBrush()
brush = LoadBrush("tex1.jpg")
; Apply texture to brush
;BrushTexture brush,tex
; And some shininess
BrushShininess brush,1
BrushColor brush, 255,0,0
; Paint mesh with brush
PaintMesh cube,brush
While Not KeyDown( 1 )
pitch#=0
yaw#=0
roll#=0
If KeyDown( 208 )=True Then pitch#=-1
If KeyDown( 200 )=True Then pitch#=1
If KeyDown( 203 )=True Then yaw#=-1
If KeyDown( 205 )=True Then yaw#=1
If KeyDown( 45 )=True Then roll#=-1
If KeyDown( 44 )=True Then roll#=1
If KeyHit( 57 )=True Then newbrush=CreateBrush() : FreeBrush brush : PaintEntity cube, newbrush : FreeBrush newbrush
TurnEntity cube,pitch#,yaw#,roll#
RenderWorld
Flip
Wend
End
try PaintMesh(cube, newbrush)
Paintmesh will work properly :o)
Thanks Kev! It works with animated meshes also.